My areas of interest span a wide variety of topics in the fields of computer
graphics, visualization, virtual reality, and image and video processing.
In the past, I have worked on algorithms for photorealistic image synthesis,
simulation of global illumination,
interactive visualization of complex virtual scenes, computer-generated
illustration, facial animation, image-based modeling and rendering, medical visualization, and
physically-based animation. Most of my recent work falls in the area of Computational Photography. More specifically, I am intersted in various tasks related to editing of images and video (filtering, detail manipulation, shadow removal, matting, tonal adjustment), and in particular tone mapping of HDR images. Another ongoing area of interest is texture synthesis.
Students: I am always happy to supervise motivated MSc and PhD students. Take a look at my recent projects (below) and then come and talk to me. Ideally, you should have taken either computer graphics or image processing (or better yet, both). Machine learning and scientific computing are also very handy.
Links to recent publications and project pages:
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Coordinates for instant image cloning.
Zeev Farbman, Gil Hoffer, Yaron Lipman, Daniel Cohen-Or, and Dani Lischinski, ACM Transactions on Graphics 28(3) (Proc. ACM SIGGRAPH 2009), Aug. 2009.
New: cloning demo available (Mac OS X and Windows XP/Vista) |
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Locally adapted projections to reduce panorama distortions.
Johannes Kopf, Dani Lischinski, Oliver Deussen, Daniel Cohen-Or, Michael Cohen, Eurographics Symposium on Rendering 2009, Computer Graphics Forum 28(4).
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Edge-preserving decompositions for multi-scale tone and detail manipulation.
Zeev Farbman, Raanan Fattal, Dani Lischinski, and Richard Szeliski, ACM Transactions on Graphics 27(3) (Proc. ACM SIGGRAPH 2008), Aug. 2008. |
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Data-driven enhancement of facial attractiveness.
Tommer Leyvand, Daniel Cohen-Or, Gideon Dror, and Dani Lischinski; ACM Transactions on Graphics 27(3) (Proc. ACM SIGGRAPH 2008), Aug. 2008. |
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The Shadow meets the Mask: Pyramid-based shadow removal.
Yael Shor and Dani Lischinski; Computer Graphics Forum 27(2) (Proc. Eurographics 2008), April 2008. |
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Solid texture synthesis from 2D exemplars.
Johannes Kopf, Chi-Wing Fu, Daniel Cohen-Or, Oliver Deussen, Dani Lischinski, Tien-Tsin Wong; ACM Transactions on Graphics, 26(3) (Proc. ACM SIGGRAPH 2007), Aug. 2007. |
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Joint bilateral upsampling.
Johannes Kopf, Michael F. Cohen, Dani Lischinski, Matt Uyttendaele; ACM Transactions on Graphics, 26(3) (Proc. ACM SIGGRAPH 2007), Aug. 2007. |
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Spectral matting.
Anat Levin, Alex Rav-Acha, and Dani Lischinski; Proc. CVPR 2007. |
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Interactive local manipulation of tonal
values.
Dani Lischinski, Zeev Farbman, Matt Uyttendaele, Richard Szeliski; ACM Transactions on Graphics, 25(3) (Proc. ACM SIGGRAPH 2006), July 2006. |
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Recursive
Wang tiles for real-time blue noise.
Johannes Kopf, Daniel Cohen-Or, Oliver Deussen, and Dani Lischinski; ACM Transactions on Graphics, 25(3) (Proc. ACM SIGGRAPH 2006), July 2006. |
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A closed-form solution to natural image matting.
Anat Levin, Dani Lischinski, and Yair Weiss.
IEEE Trans. PAMI, 30(2), February 2008.
(earlier version: Proc. CVPR 2006)
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Target-driven
smoke animation.
Raanan Fattal and Dani Lischinski; ACM Transactions on Graphics (Proc. ACM SIGGRAPH 2004), 23(3):441-448, Aug. 2004. |
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Colorization
using optimization.
Anat Levin, Dani Lischinski, and Yair Weiss; ACM Transactions on Graphics (Proc. ACM SIGGRAPH 2004), 23(3):689-694, Aug. 2004. |
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Constrained synthesis of textural motion for articulated characters.
Shmuel Moradoff and Dani Lischinski; The Visual Computer, 20:253-265, June 2004. |
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Gradient Domain High Dynamic Range Compression.
Raanan Fattal, Dani Lischinski, and Michael Werman; ACM Transactions on Graphics, (Proc. ACM SIGGRAPH 2002), 21(3):249-256, July 2002. |
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Variational classification for visualization
of 3D ultrasound data.
Raanan Fattal and Dani Lischinski, Proc. IEEE Visualization 2001, pp. 403-410, Oct. 2001. |
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Automatic
lighting design using a perceptual quality metric.
Ram Shacked and Dani Lischinski; Computer Graphics Forum (Proc. Eurographics 2001), 20(3), Sept. 2001. |
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Streaming
of complex 3D scenes for remote walkthroughs.
Eyal Teler and Dani Lischinski; Computer Graphics Forum (Proc. Eurographics 2001), 20(3), Sept. 2001. |
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Image
warping and convolution in the wavelet domain.
Iddo Drori and Dani Lischinski. |
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Texture
synthesis using statistical learning.
Ziv Bar-Joseph, Ran El-Yaniv, Dani Lischinski, and Michael Werman. |
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Image-based
rendering of non-diffuse synthetic scenes.
Dani Lischinski and Ari Rappoport. In Rendering Techniques '98, June 1998. |
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Other (older) online publications. |
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