network Unknown { } variable GoodStudent { type discrete [ 2 ] { True, False }; } variable Age { type discrete [ 3 ] { Adolescent, Adult, Senior }; } variable SocioEcon { type discrete [ 4 ] { Prole, Middle, UpperMiddle, Wealthy }; } variable RiskAversion { type discrete [ 4 ] { Psychopath, Adventurous, Normal, Cautious }; } variable VehicleYear { type discrete [ 2 ] { Current, Older }; } variable ThisCarDam { type discrete [ 4 ] { None, Mild, Moderate, Severe }; } variable RuggedAuto { type discrete [ 3 ] { EggShell, Football, Tank }; } variable Accident { type discrete [ 4 ] { None, Mild, Moderate, Severe }; } variable MakeModel { type discrete [ 5 ] { SportsCar, Economy, FamilySedan, Luxury, SuperLuxury }; } variable DrivQuality { type discrete [ 3 ] { Poor, Normal, Excellent }; } variable Mileage { type discrete [ 4 ] { FiveThou, TwentyThou, FiftyThou, Domino }; } variable Antilock { type discrete [ 2 ] { True, False }; } variable DrivingSkill { type discrete [ 3 ] { SubStandard, Normal, Expert }; } variable SeniorTrain { type discrete [ 2 ] { True, False }; } variable ThisCarCost { type discrete [ 4 ] { Thousand, TenThou, HundredThou, Million }; } variable Theft { type discrete [ 2 ] { True, False }; } variable CarValue { type discrete [ 5 ] { FiveThou, TenThou, TwentyThou, FiftyThou, Million }; } variable HomeBase { type discrete [ 4 ] { Secure, City, Suburb, Rural }; } variable AntiTheft { type discrete [ 2 ] { True, False }; } variable PropCost { type discrete [ 4 ] { Thousand, TenThou, HundredThou, Million }; } variable OtherCarCost { type discrete [ 4 ] { Thousand, TenThou, HundredThou, Million }; } variable OtherCar { type discrete [ 2 ] { True, False }; } variable MedCost { type discrete [ 4 ] { Thousand, TenThou, HundredThou, Million }; } variable Cushioning { type discrete [ 4 ] { Poor, Fair, Good, Excellent }; } variable Airbag { type discrete [ 2 ] { True, False }; } variable ILiCost { type discrete [ 4 ] { Thousand, TenThou, HundredThou, Million }; } variable DrivHist { type discrete [ 3 ] { Zero, One, Many }; } probability ( Age ) { table 0.2, 0.6, 0.2; } probability ( GoodStudent | SocioEcon, Age ) { (Prole, Adolescent) 0.1, 0.9; (Prole, Adult) 0, 1; (Prole, Senior) 0, 1; (Middle, Adolescent) 0.2, 0.8; (Middle, Adult) 0, 1; (Middle, Senior) 0, 1; (UpperMiddle, Adolescent) 0.5, 0.5; (UpperMiddle, Adult) 0, 1; (UpperMiddle, Senior) 0, 1; (Wealthy, Adolescent) 0.4, 0.6; (Wealthy, Adult) 0, 1; (Wealthy, Senior) 0, 1; } probability ( SocioEcon | Age ) { (Adolescent) 0.4, 0.4, 0.19, 0.01; (Adult) 0.4, 0.4, 0.19, 0.01; (Senior) 0.5, 0.2, 0.29, 0.01; } probability ( RiskAversion | Age, SocioEcon ) { (Adolescent, Prole) 0.02, 0.58, 0.3, 0.1; (Adolescent, Middle) 0.02, 0.38, 0.5, 0.1; (Adolescent, UpperMiddle) 0.02, 0.48, 0.4, 0.1; (Adolescent, Wealthy) 0.02, 0.58, 0.3, 0.1; (Adult, Prole) 0.015, 0.285, 0.5, 0.2; (Adult, Middle) 0.015, 0.185, 0.6, 0.2; (Adult, UpperMiddle) 0.015, 0.285, 0.5, 0.2; (Adult, Wealthy) 0.015, 0.285, 0.4, 0.3; (Senior, Prole) 0.01, 0.09, 0.4, 0.5; (Senior, Middle) 0.01, 0.04, 0.35, 0.6; (Senior, UpperMiddle) 0.01, 0.09, 0.4, 0.5; (Senior, Wealthy) 0.01, 0.09, 0.4, 0.5; } probability ( VehicleYear | SocioEcon, RiskAversion ) { (Prole, Psychopath) 0.15, 0.85; (Prole, Adventurous) 0.15, 0.85; (Prole, Normal) 0.15, 0.85; (Prole, Cautious) 0.15, 0.85; (Middle, Psychopath) 0.3, 0.7; (Middle, Adventurous) 0.3, 0.7; (Middle, Normal) 0.3, 0.7; (Middle, Cautious) 0.3, 0.7; (UpperMiddle, Psychopath) 0.8, 0.2; (UpperMiddle, Adventurous) 0.8, 0.2; (UpperMiddle, Normal) 0.8, 0.2; (UpperMiddle, Cautious) 0.8, 0.2; (Wealthy, Psychopath) 0.9, 0.1; (Wealthy, Adventurous) 0.9, 0.1; (Wealthy, Normal) 0.9, 0.1; (Wealthy, Cautious) 0.9, 0.1; } probability ( ThisCarDam | Accident, RuggedAuto ) { (None, EggShell) 1, 0, 0, 0; (None, Football) 1, 0, 0, 0; (None, Tank) 1, 0, 0, 0; (Mild, EggShell) 0.001, 0.9, 0.098, 0.001; (Mild, Football) 0.2, 0.75, 0.049999, 0.000001; (Mild, Tank) 0.7, 0.29, 0.009999, 0.000001; (Moderate, EggShell) 0.000001, 0.000999, 0.7, 0.299; (Moderate, Football) 0.001, 0.099, 0.8, 0.1; (Moderate, Tank) 0.05, 0.6, 0.3, 0.05; (Severe, EggShell) 0.000001, 0.000009, 0.00009, 0.9999; (Severe, Football) 0.000001, 0.000999, 0.009, 0.99; (Severe, Tank) 0.05, 0.2, 0.2, 0.55; } probability ( RuggedAuto | MakeModel, VehicleYear ) { (SportsCar, Current) 0.95, 0.04, 0.01; (SportsCar, Older) 0.95, 0.04, 0.01; (Economy, Current) 0.5, 0.5, 0; (Economy, Older) 0.9, 0.1, 0; (FamilySedan, Current) 0.2, 0.6, 0.2; (FamilySedan, Older) 0.05, 0.55, 0.4; (Luxury, Current) 0.1, 0.6, 0.3; (Luxury, Older) 0.1, 0.6, 0.3; (SuperLuxury, Current) 0.05, 0.55, 0.4; (SuperLuxury, Older) 0.05, 0.55, 0.4; } probability ( Accident | Antilock, Mileage, DrivQuality ) { (True, FiveThou, Poor) 0.7, 0.2, 0.07, 0.03; (True, FiveThou, Normal) 0.99, 0.007, 0.002, 0.001; (True, FiveThou, Excellent) 0.999, 0.0007, 0.0002, 0.0001; (True, TwentyThou, Poor) 0.4, 0.3, 0.2, 0.1; (True, TwentyThou, Normal) 0.98, 0.01, 0.005, 0.005; (True, TwentyThou, Excellent) 0.995, 0.003, 0.001, 0.001; (True, FiftyThou, Poor) 0.3, 0.3, 0.2, 0.2; (True, FiftyThou, Normal) 0.97, 0.02, 0.007, 0.003; (True, FiftyThou, Excellent) 0.99, 0.007, 0.002, 0.001; (True, Domino, Poor) 0.2, 0.2, 0.3, 0.3; (True, Domino, Normal) 0.95, 0.03, 0.01, 0.01; (True, Domino, Excellent) 0.985, 0.01, 0.003, 0.002; (False, FiveThou, Poor) 0.6, 0.2, 0.1, 0.1; (False, FiveThou, Normal) 0.98, 0.01, 0.005, 0.005; (False, FiveThou, Excellent) 0.995, 0.003, 0.001, 0.001; (False, TwentyThou, Poor) 0.3, 0.2, 0.2, 0.3; (False, TwentyThou, Normal) 0.96, 0.02, 0.015, 0.005; (False, TwentyThou, Excellent) 0.99, 0.007, 0.002, 0.001; (False, FiftyThou, Poor) 0.2, 0.2, 0.2, 0.4; (False, FiftyThou, Normal) 0.95, 0.03, 0.015, 0.005; (False, FiftyThou, Excellent) 0.98, 0.01, 0.005, 0.005; (False, Domino, Poor) 0.1, 0.1, 0.3, 0.5; (False, Domino, Normal) 0.94, 0.03, 0.02, 0.01; (False, Domino, Excellent) 0.98, 0.01, 0.007, 0.003; } probability ( MakeModel | SocioEcon, RiskAversion ) { (Prole, Psychopath) 0.1, 0.7, 0.2, 0, 0; (Prole, Adventurous) 0.1, 0.7, 0.2, 0, 0; (Prole, Normal) 0.1, 0.7, 0.2, 0, 0; (Prole, Cautious) 0.1, 0.7, 0.2, 0, 0; (Middle, Psychopath) 0.15, 0.2, 0.65, 0, 0; (Middle, Adventurous) 0.15, 0.2, 0.65, 0, 0; (Middle, Normal) 0.15, 0.2, 0.65, 0, 0; (Middle, Cautious) 0.15, 0.2, 0.65, 0, 0; (UpperMiddle, Psychopath) 0.2, 0.05, 0.3, 0.45, 0; (UpperMiddle, Adventurous) 0.2, 0.05, 0.3, 0.45, 0; (UpperMiddle, Normal) 0.2, 0.05, 0.3, 0.45, 0; (UpperMiddle, Cautious) 0.2, 0.05, 0.3, 0.45, 0; (Wealthy, Psychopath) 0.3, 0.01, 0.09, 0.4, 0.2; (Wealthy, Adventurous) 0.3, 0.01, 0.09, 0.4, 0.2; (Wealthy, Normal) 0.3, 0.01, 0.09, 0.4, 0.2; (Wealthy, Cautious) 0.3, 0.01, 0.09, 0.4, 0.2; } probability ( DrivQuality | DrivingSkill, RiskAversion ) { (SubStandard, Psychopath) 1, 0, 0; (SubStandard, Adventurous) 1, 0, 0; (SubStandard, Normal) 1, 0, 0; (SubStandard, Cautious) 1, 0, 0; (Normal, Psychopath) 0.5, 0.2, 0.3; (Normal, Adventurous) 0.3, 0.4, 0.3; (Normal, Normal) 0, 1, 0; (Normal, Cautious) 0, 0.8, 0.2; (Expert, Psychopath) 0.3, 0.2, 0.5; (Expert, Adventurous) 0.01, 0.01, 0.98; (Expert, Normal) 0, 0, 1; (Expert, Cautious) 0, 0, 1; } probability ( Mileage ) { table 0.1, 0.4, 0.4, 0.1; } probability ( Antilock | MakeModel, VehicleYear ) { (SportsCar, Current) 0.9, 0.1; (SportsCar, Older) 0.1, 0.9; (Economy, Current) 0.001, 0.999; (Economy, Older) 0, 1; (FamilySedan, Current) 0.4, 0.6; (FamilySedan, Older) 0, 1; (Luxury, Current) 0.99, 0.01; (Luxury, Older) 0.3, 0.7; (SuperLuxury, Current) 0.99, 0.01; (SuperLuxury, Older) 0.15, 0.85; } probability ( DrivingSkill | Age, SeniorTrain ) { (Adolescent, True) 0.5, 0.45, 0.05; (Adolescent, False) 0.5, 0.45, 0.05; (Adult, True) 0.3, 0.6, 0.1; (Adult, False) 0.3, 0.6, 0.1; (Senior, True) 0.1, 0.6, 0.3; (Senior, False) 0.4, 0.5, 0.1; } probability ( SeniorTrain | Age, RiskAversion ) { (Adolescent, Psychopath) 0, 1; (Adolescent, Adventurous) 0, 1; (Adolescent, Normal) 0, 1; (Adolescent, Cautious) 0, 1; (Adult, Psychopath) 0, 1; (Adult, Adventurous) 0, 1; (Adult, Normal) 0, 1; (Adult, Cautious) 0, 1; (Senior, Psychopath) 0.000001, 0.999999; (Senior, Adventurous) 0.000001, 0.999999; (Senior, Normal) 0.3, 0.7; (Senior, Cautious) 0.9, 0.1; } probability ( ThisCarCost | ThisCarDam, CarValue, Theft ) { (None, FiveThou, True) 0.2, 0.8, 0, 0; (None, FiveThou, False) 1, 0, 0, 0; (None, TenThou, True) 0.05, 0.95, 0, 0; (None, TenThou, False) 1, 0, 0, 0; (None, TwentyThou, True) 0.04, 0.01, 0.95, 0; (None, TwentyThou, False) 1, 0, 0, 0; (None, FiftyThou, True) 0.04, 0.01, 0.95, 0; (None, FiftyThou, False) 1, 0, 0, 0; (None, Million, True) 0.04, 0.01, 0.2, 0.75; (None, Million, False) 1, 0, 0, 0; (Mild, FiveThou, True) 0.15, 0.85, 0, 0; (Mild, FiveThou, False) 0.95, 0.05, 0, 0; (Mild, TenThou, True) 0.03, 0.97, 0, 0; (Mild, TenThou, False) 0.95, 0.05, 0, 0; (Mild, TwentyThou, True) 0.03, 0.02, 0.95, 0; (Mild, TwentyThou, False) 0.99, 0.01, 0, 0; (Mild, FiftyThou, True) 0.03, 0.02, 0.95, 0; (Mild, FiftyThou, False) 0.99, 0.01, 0, 0; (Mild, Million, True) 0.02, 0.03, 0.25, 0.7; (Mild, Million, False) 0.98, 0.01, 0.01, 0; (Moderate, FiveThou, True) 0.05, 0.95, 0, 0; (Moderate, FiveThou, False) 0.25, 0.75, 0, 0; (Moderate, TenThou, True) 0.01, 0.99, 0, 0; (Moderate, TenThou, False) 0.15, 0.85, 0, 0; (Moderate, TwentyThou, True) 0.001, 0.001, 0.998, 0; (Moderate, TwentyThou, False) 0.01, 0.01, 0.98, 0; (Moderate, FiftyThou, True) 0.001, 0.001, 0.998, 0; (Moderate, FiftyThou, False) 0.005, 0.005, 0.99, 0; (Moderate, Million, True) 0.001, 0.001, 0.018, 0.98; (Moderate, Million, False) 0.003, 0.003, 0.044, 0.95; (Severe, FiveThou, True) 0.03, 0.97, 0, 0; (Severe, FiveThou, False) 0.05, 0.95, 0, 0; (Severe, TenThou, True) 0.000001, 0.999999, 0, 0; (Severe, TenThou, False) 0.01, 0.99, 0, 0; (Severe, TwentyThou, True) 0.000001, 0.000001, 0.999998, 0; (Severe, TwentyThou, False) 0.005, 0.005, 0.99, 0; (Severe, FiftyThou, True) 0.000001, 0.000001, 0.999998, 0; (Severe, FiftyThou, False) 0.001, 0.001, 0.998, 0; (Severe, Million, True) 0.000001, 0.000001, 0.009998, 0.99; (Severe, Million, False) 0.000001, 0.000001, 0.029998, 0.97; } probability ( Theft | AntiTheft, HomeBase, CarValue ) { (True, Secure, FiveThou) 0.000001, 0.999999; (True, Secure, TenThou) 0.000002, 0.999998; (True, Secure, TwentyThou) 0.000003, 0.999997; (True, Secure, FiftyThou) 0.000002, 0.999998; (True, Secure, Million) 0.000001, 0.999999; (True, City, FiveThou) 0.0005, 0.9995; (True, City, TenThou) 0.002, 0.998; (True, City, TwentyThou) 0.005, 0.995; (True, City, FiftyThou) 0.005, 0.995; (True, City, Million) 0.000001, 0.999999; (True, Suburb, FiveThou) 0.00001, 0.99999; (True, Suburb, TenThou) 0.0001, 0.9999; (True, Suburb, TwentyThou) 0.0003, 0.9997; (True, Suburb, FiftyThou) 0.0003, 0.9997; (True, Suburb, Million) 0.000001, 0.999999; (True, Rural, FiveThou) 0.00001, 0.99999; (True, Rural, TenThou) 0.00002, 0.99998; (True, Rural, TwentyThou) 0.00005, 0.99995; (True, Rural, FiftyThou) 0.00005, 0.99995; (True, Rural, Million) 0.000001, 0.999999; (False, Secure, FiveThou) 0.000001, 0.999999; (False, Secure, TenThou) 0.000002, 0.999998; (False, Secure, TwentyThou) 0.000003, 0.999997; (False, Secure, FiftyThou) 0.000002, 0.999998; (False, Secure, Million) 0.000001, 0.999999; (False, City, FiveThou) 0.001, 0.999; (False, City, TenThou) 0.005, 0.995; (False, City, TwentyThou) 0.01, 0.99; (False, City, FiftyThou) 0.01, 0.99; (False, City, Million) 0.000001, 0.999999; (False, Suburb, FiveThou) 0.00001, 0.99999; (False, Suburb, TenThou) 0.0002, 0.9998; (False, Suburb, TwentyThou) 0.0005, 0.9995; (False, Suburb, FiftyThou) 0.0005, 0.9995; (False, Suburb, Million) 0.000001, 0.999999; (False, Rural, FiveThou) 0.00001, 0.99999; (False, Rural, TenThou) 0.0001, 0.9999; (False, Rural, TwentyThou) 0.0002, 0.9998; (False, Rural, FiftyThou) 0.0002, 0.9998; (False, Rural, Million) 0.000001, 0.999999; } probability ( CarValue | MakeModel, VehicleYear, Mileage ) { (SportsCar, Current, FiveThou) 0, 0.1, 0.8, 0.09, 0.01; (SportsCar, Current, TwentyThou) 0, 0.1, 0.8, 0.09, 0.01; (SportsCar, Current, FiftyThou) 0, 0.1, 0.8, 0.09, 0.01; (SportsCar, Current, Domino) 0, 0.1, 0.8, 0.09, 0.01; (SportsCar, Older, FiveThou) 0.03, 0.3, 0.6, 0.06, 0.01; (SportsCar, Older, TwentyThou) 0.16, 0.5, 0.3, 0.03, 0.01; (SportsCar, Older, FiftyThou) 0.4, 0.47, 0.1, 0.02, 0.01; (SportsCar, Older, Domino) 0.9, 0.06, 0.02, 0.01, 0.01; (Economy, Current, FiveThou) 0.1, 0.8, 0.1, 0, 0; (Economy, Current, TwentyThou) 0.1, 0.8, 0.1, 0, 0; (Economy, Current, FiftyThou) 0.1, 0.8, 0.1, 0, 0; (Economy, Current, Domino) 0.1, 0.8, 0.1, 0, 0; (Economy, Older, FiveThou) 0.25, 0.7, 0.05, 0, 0; (Economy, Older, TwentyThou) 0.7, 0.2999, 0.0001, 0, 0; (Economy, Older, FiftyThou) 0.99, 0.009999, 0.000001, 0, 0; (Economy, Older, Domino) 0.999998, 0.000001, 0.000001, 0, 0; (FamilySedan, Current, FiveThou) 0, 0.1, 0.9, 0, 0; (FamilySedan, Current, TwentyThou) 0, 0.1, 0.9, 0, 0; (FamilySedan, Current, FiftyThou) 0, 0.1, 0.9, 0, 0; (FamilySedan, Current, Domino) 0, 0.1, 0.9, 0, 0; (FamilySedan, Older, FiveThou) 0.2, 0.3, 0.5, 0, 0; (FamilySedan, Older, TwentyThou) 0.5, 0.3, 0.2, 0, 0; (FamilySedan, Older, FiftyThou) 0.7, 0.2, 0.1, 0, 0; (FamilySedan, Older, Domino) 0.99, 0.009999, 0.000001, 0, 0; (Luxury, Current, FiveThou) 0, 0, 0, 1, 0; (Luxury, Current, TwentyThou) 0, 0, 0, 1, 0; (Luxury, Current, FiftyThou) 0, 0, 0, 1, 0; (Luxury, Current, Domino) 0, 0, 0, 1, 0; (Luxury, Older, FiveThou) 0.01, 0.09, 0.2, 0.7, 0; (Luxury, Older, TwentyThou) 0.05, 0.15, 0.3, 0.5, 0; (Luxury, Older, FiftyThou) 0.1, 0.3, 0.3, 0.3, 0; (Luxury, Older, Domino) 0.2, 0.2, 0.3, 0.3, 0; (SuperLuxury, Current, FiveThou) 0, 0, 0, 0, 1; (SuperLuxury, Current, TwentyThou) 0, 0, 0, 0, 1; (SuperLuxury, Current, FiftyThou) 0, 0, 0, 0, 1; (SuperLuxury, Current, Domino) 0, 0, 0, 0, 1; (SuperLuxury, Older, FiveThou) 0.000001, 0.000001, 0.000001, 0.000001, 0.999996; (SuperLuxury, Older, TwentyThou) 0.000001, 0.000001, 0.000001, 0.000001, 0.999996; (SuperLuxury, Older, FiftyThou) 0.000001, 0.000001, 0.000001, 0.000001, 0.999996; (SuperLuxury, Older, Domino) 0.000001, 0.000001, 0.000001, 0.000001, 0.999996; } probability ( HomeBase | RiskAversion, SocioEcon ) { (Psychopath, Prole) 0.000001, 0.8, 0.049999, 0.15; (Psychopath, Middle) 0.15, 0.8, 0.04, 0.01; (Psychopath, UpperMiddle) 0.35, 0.6, 0.04, 0.01; (Psychopath, Wealthy) 0.489999, 0.5, 0.000001, 0.01; (Adventurous, Prole) 0.000001, 0.8, 0.05, 0.149999; (Adventurous, Middle) 0.01, 0.25, 0.6, 0.14; (Adventurous, UpperMiddle) 0.2, 0.4, 0.3, 0.1; (Adventurous, Wealthy) 0.95, 0.000001, 0.000001, 0.049998; (Normal, Prole) 0.000001, 0.8, 0.05, 0.149999; (Normal, Middle) 0.299999, 0.000001, 0.6, 0.1; (Normal, UpperMiddle) 0.5, 0.000001, 0.4, 0.099999; (Normal, Wealthy) 0.85, 0.000001, 0.001, 0.148999; (Cautious, Prole) 0.000001, 0.8, 0.05, 0.149999; (Cautious, Middle) 0.95, 0.000001, 0.024445, 0.025554; (Cautious, UpperMiddle) 0.999997, 0.000001, 0.000001, 0.000001; (Cautious, Wealthy) 0.999997, 0.000001, 0.000001, 0.000001; } probability ( AntiTheft | RiskAversion, SocioEcon ) { (Psychopath, Prole) 0.000001, 0.999999; (Psychopath, Middle) 0.000001, 0.999999; (Psychopath, UpperMiddle) 0.05, 0.95; (Psychopath, Wealthy) 0.5, 0.5; (Adventurous, Prole) 0.000001, 0.999999; (Adventurous, Middle) 0.000001, 0.999999; (Adventurous, UpperMiddle) 0.2, 0.8; (Adventurous, Wealthy) 0.5, 0.5; (Normal, Prole) 0.1, 0.9; (Normal, Middle) 0.3, 0.7; (Normal, UpperMiddle) 0.9, 0.1; (Normal, Wealthy) 0.8, 0.2; (Cautious, Prole) 0.95, 0.05; (Cautious, Middle) 0.999999, 0.000001; (Cautious, UpperMiddle) 0.999999, 0.000001; (Cautious, Wealthy) 0.999999, 0.000001; } probability ( PropCost | OtherCarCost, ThisCarCost ) { (Thousand, Thousand) 0.7, 0.3, 0, 0; (Thousand, TenThou) 0, 0.95, 0.05, 0; (Thousand, HundredThou) 0, 0, 0.98, 0.02; (Thousand, Million) 0, 0, 0, 1; (TenThou, Thousand) 0, 0.95, 0.05, 0; (TenThou, TenThou) 0, 0.6, 0.4, 0; (TenThou, HundredThou) 0, 0, 0.95, 0.05; (TenThou, Million) 0, 0, 0, 1; (HundredThou, Thousand) 0, 0, 0.98, 0.02; (HundredThou, TenThou) 0, 0, 0.8, 0.2; (HundredThou, HundredThou) 0, 0, 0.6, 0.4; (HundredThou, Million) 0, 0, 0, 1; (Million, Thousand) 0, 0, 0, 1; (Million, TenThou) 0, 0, 0, 1; (Million, HundredThou) 0, 0, 0, 1; (Million, Million) 0, 0, 0, 1; } probability ( OtherCarCost | Accident, RuggedAuto ) { (None, EggShell) 1, 0, 0, 0; (None, Football) 1, 0, 0, 0; (None, Tank) 1, 0, 0, 0; (Mild, EggShell) 0.99, 0.005, 0.00499, 0.00001; (Mild, Football) 0.98, 0.01, 0.009985, 0.00005; (Mild, Tank) 0.95, 0.03, 0.01998, 0.00002; (Moderate, EggShell) 0.6, 0.2, 0.19998, 0.00002; (Moderate, Football) 0.5, 0.2, 0.29997, 0.00003; (Moderate, Tank) 0.4, 0.3, 0.29996, 0.00004; (Severe, EggShell) 0.2, 0.4, 0.39996, 0.00004; (Severe, Football) 0.1, 0.5, 0.39994, 0.00006; (Severe, Tank) 0.005, 0.55, 0.4449, 0.0001; } probability ( OtherCar | SocioEcon ) { (Prole) 0.5, 0.5; (Middle) 0.8, 0.2; (UpperMiddle) 0.9, 0.1; (Wealthy) 0.95, 0.05; } probability ( MedCost | Accident, Age, Cushioning ) { (None, Adolescent, Poor) 1, 0, 0, 0; (None, Adolescent, Fair) 1, 0, 0, 0; (None, Adolescent, Good) 1, 0, 0, 0; (None, Adolescent, Excellent) 1, 0, 0, 0; (None, Adult, Poor) 1, 0, 0, 0; (None, Adult, Fair) 1, 0, 0, 0; (None, Adult, Good) 1, 0, 0, 0; (None, Adult, Excellent) 1, 0, 0, 0; (None, Senior, Poor) 1, 0, 0, 0; (None, Senior, Fair) 1, 0, 0, 0; (None, Senior, Good) 1, 0, 0, 0; (None, Senior, Excellent) 1, 0, 0, 0; (Mild, Adolescent, Poor) 0.96, 0.03, 0.009, 0.001; (Mild, Adolescent, Fair) 0.98, 0.019, 0.0009, 0.0001; (Mild, Adolescent, Good) 0.99, 0.0099, 0.00009, 0.00001; (Mild, Adolescent, Excellent) 0.999, 0.00099, 0.000009, 0.000001; (Mild, Adult, Poor) 0.96, 0.03, 0.009, 0.001; (Mild, Adult, Fair) 0.98, 0.019, 0.0009, 0.0001; (Mild, Adult, Good) 0.99, 0.0099, 0.00009, 0.00001; (Mild, Adult, Excellent) 0.999, 0.00099, 0.000009, 0.000001; (Mild, Senior, Poor) 0.9, 0.07, 0.02, 0.01; (Mild, Senior, Fair) 0.95, 0.04, 0.007, 0.003; (Mild, Senior, Good) 0.97, 0.025, 0.003, 0.002; (Mild, Senior, Excellent) 0.99, 0.007, 0.002, 0.001; (Moderate, Adolescent, Poor) 0.5, 0.2, 0.2, 0.1; (Moderate, Adolescent, Fair) 0.8, 0.15, 0.03, 0.02; (Moderate, Adolescent, Good) 0.95, 0.02, 0.02, 0.01; (Moderate, Adolescent, Excellent) 0.99, 0.007, 0.002, 0.001; (Moderate, Adult, Poor) 0.5, 0.2, 0.2, 0.1; (Moderate, Adult, Fair) 0.8, 0.15, 0.03, 0.02; (Moderate, Adult, Good) 0.95, 0.02, 0.02, 0.01; (Moderate, Adult, Excellent) 0.99, 0.007, 0.002, 0.001; (Moderate, Senior, Poor) 0.3, 0.3, 0.2, 0.2; (Moderate, Senior, Fair) 0.5, 0.2, 0.2, 0.1; (Moderate, Senior, Good) 0.9, 0.07, 0.02, 0.01; (Moderate, Senior, Excellent) 0.95, 0.03, 0.01, 0.01; (Severe, Adolescent, Poor) 0.3, 0.3, 0.2, 0.2; (Severe, Adolescent, Fair) 0.5, 0.2, 0.2, 0.1; (Severe, Adolescent, Good) 0.9, 0.07, 0.02, 0.01; (Severe, Adolescent, Excellent) 0.95, 0.03, 0.01, 0.01; (Severe, Adult, Poor) 0.3, 0.3, 0.2, 0.2; (Severe, Adult, Fair) 0.5, 0.2, 0.2, 0.1; (Severe, Adult, Good) 0.9, 0.07, 0.02, 0.01; (Severe, Adult, Excellent) 0.95, 0.03, 0.01, 0.01; (Severe, Senior, Poor) 0.2, 0.2, 0.3, 0.3; (Severe, Senior, Fair) 0.3, 0.3, 0.2, 0.2; (Severe, Senior, Good) 0.6, 0.3, 0.07, 0.03; (Severe, Senior, Excellent) 0.9, 0.05, 0.03, 0.02; } probability ( Cushioning | RuggedAuto, Airbag ) { (EggShell, True) 0.5, 0.3, 0.2, 0; (EggShell, False) 0.7, 0.3, 0, 0; (Football, True) 0, 0.1, 0.6, 0.3; (Football, False) 0.1, 0.6, 0.3, 0; (Tank, True) 0, 0, 0, 1; (Tank, False) 0, 0, 0.7, 0.3; } probability ( Airbag | MakeModel, VehicleYear ) { (SportsCar, Current) 1, 0; (SportsCar, Older) 0.1, 0.9; (Economy, Current) 1, 0; (Economy, Older) 0.05, 0.95; (FamilySedan, Current) 1, 0; (FamilySedan, Older) 0.2, 0.8; (Luxury, Current) 1, 0; (Luxury, Older) 0.6, 0.4; (SuperLuxury, Current) 1, 0; (SuperLuxury, Older) 0.1, 0.9; } probability ( ILiCost | Accident ) { (None) 1, 0, 0, 0; (Mild) 0.999, 0.000998, 0.000001, 0.000001; (Moderate) 0.9, 0.05, 0.03, 0.02; (Severe) 0.8, 0.1, 0.06, 0.04; } probability ( DrivHist | DrivingSkill, RiskAversion ) { (SubStandard, Psychopath) 0.001, 0.004, 0.995; (SubStandard, Adventurous) 0.002, 0.008, 0.99; (SubStandard, Normal) 0.03, 0.15, 0.82; (SubStandard, Cautious) 0.3, 0.3, 0.4; (Normal, Psychopath) 0.1, 0.3, 0.6; (Normal, Adventurous) 0.5, 0.3, 0.2; (Normal, Normal) 0.9, 0.07, 0.03; (Normal, Cautious) 0.95, 0.04, 0.01; (Expert, Psychopath) 0.3, 0.3, 0.4; (Expert, Adventurous) 0.6, 0.3, 0.1; (Expert, Normal) 0.99, 0.009999, 0.000001; (Expert, Cautious) 0.999998, 0.000001, 0.000001; }