Trajectory Triangulation over Conic Sections
Abstract
We consider the problem of reconstructing the 3D coordinates of a moving
point seen from a monocular moving camera, i.e., to reconstruct moving
objects from line-of-sight measurements only. The task is feasible
only when some constraints are placed on the shape of the trajectory
of the moving point. We coin the family of such tasks as
``trajectory triangulation''. In this paper we focus on
trajectories whose shape is a conic-section and show that generally 9
views are sufficient for a unique reconstruction of the moving point
and fewer views when the conic is a known type (like a circle in 3D
Euclidean space for which 7 views are sufficient). Experiments
demonstrate that our solutions are practical.
The paradigm of Trajectory Triangulation in general pushes the
envelope of processing dynamic scenes forward. Thus static scenes
become a particular case of a more general task of reconstructing
scenes rich with moving objects (where an object could be a single
point).