Computer Graphics Seminar

(67811 / 67857)

Spring 2012

Thursdays at 11:00, Ross 201

     

 
Date
Title
Speaker
15/3
Survey about works in rendering
Zeev / Dani / Raanan
22/3 PRT Yaron / Zeev
29/3

 

 

19/4

 1) Radiosity (antiradiance)

Ilya Kovler

3/5

5) point based

Inbar Huberman

10/5
3) Instant radiosity
Yotam Shavit
17/5

10) Ambient occlusion

Matan Zohar

24/5

2) Ray Tracing

Moshe Rosenchein

31/5
6) Discrete Ordinate Method

Nir Ben-Zvi

7/6

4) Many lights

Matan Sulami

14/6
21/6

8 - Environment Maps 

Alex Puschinsky

     
     

 


Papers list:

1) Radiosity (antiradiance): "Deducing Explicit from Implicit Visibility for Global Illumination with Antiradiance" and "Implicit Visibility and Antiradiance for Interactive Global Illumination"

2) Ray-Tracing: "Efficient Sparse Voxel Octrees" and "Real-Time KD-Tree Construction on Graphics Hardware"

3) Instant Radiosity: "Imperfect Shadow Maps for Efficient Computation of Indirect Illumination" and "Splatting Indirect Illumination"

4) Many Lights: "Matrix Row-Column Sampling for the Many-Light Problem" and "Tensor Clustering for Rendering Many-Light Animations"

5) Point based: "Micro-Rendering for Scalable, Parallel Final Gathering" and "Importance Point Projection for GPU-based Final Gathering"

6) Discrete Ordinate Method: "Cascaded Light Propagation Volumes for Real-Time Indirect Illumination" and "Participating Media Illumination using Light Propagation Maps"

7) BRDF: "Experimental Analysis of BRDF Models" and "Non-Linear Approximation of Reflectance Functions"

8) Environment Maps: "An Efficient Representation for Irradiance Environment Maps" and "View-independent Environment Maps" and "A Unified Approach to Prefiltered Environment Maps"

9a) Precomputed Radiance Transfer: "Precomputed Radiance Transfer for Real-Time Rendering in Dynamic, Low-Frequency Lighting Environments" and "All-frequency precomputed radiance transfer for glossy objects"

9b) Precomputed Radiance Transfer: "Triple Product Wavelet Integrals for All-Frequency Relighting" and "Affine Double- and Triple-Product Wavelet Integrals for Rendering" and ""

10) "Ambient Occlusion Fields", "Ambient Occlusion Volumes", "Image-Space Horizon-Based Ambient Occlusion" and "Horizon-Split Ambient Occlusion"


 

Links to SIGGRAPH papers: 2011, 2011a, 2010a, 2009a, 2009, 2008a, 2008, 2007, 2006, 2005, 2004, 2003, 2002, 2001, 2000, and EUROGRAPHICS papers: 2010, 2009, 2008, 2007, 2006, 2005, 2004, 2003.

 

 

 

 


 

Past Years:

Spring 20101

 
Date
Title
Speaker
17/2
Space-Time Reconstruction - Understanding Motion
Alla Scheffer
24/2 Automatic Tree Modeling from Point-Clouds Yotam Livny
4/3

Intro to subdivision surfaces

Yaron Inger

10/3
Eri Rubin
17/3
Nerya Or
24/3
Vered Titlebaum Maayan Noy
31/3
Yakov Shambik
7/4
Primesense
Eran Guendelman
5/5
"2.5D Cartoon Models" and "3D Modeling with Silhouettes" / Fast calculation of soft shadow textures using convolution
Or Avrahamy / Yotam Shavit
12/5
sqrt(3) subdivision /
Tomer Eshet / Gilad Goldberg
19/5

Takes places at Ross 63

Displaced Subdivision Surfaces / Fast soft self-shadowing on dynamic height fields

Ross 63

Ohad Fried / Eran Garber

26/5
Jonathan Abramson
     
     

 


Subdivision papers list:

Piecewise Smooth Surface Reconstruction (SIG 94)

sqrt{3}-Subdivision (SIG 00)

Displaced subdivision surfaces (SIG 00)

The first seminar on the topic of shadow generation should present a survey based on:
A survey of real-time soft shadow algorithms

Next, one or more of following may be presented:
1. Cyril Soler and François X. Sillion. Fast calculation of soft shadow textures using convolution. In Proceedings of ACM SIGGRAPH 98, pages 321–332, July 1998.
2. Samuli Laine, Timo Aila, Ulf Assarsson, Jaakko Lehtinen, and Tomas Akenine-Möller. Soft shadow volumes for ray tracing. ACM Transactions on Graphics (Proceedings of ACM SIG- GRAPH 2005), 24(3):1156–1165, July 2005.
3. T. Annen, Z. Dong, T. Mertens, P. Bekaert, H.-P. Seidel, and J. Kautz, Real-Time, All-Frequency Shadows in Dynamic Scenes, ACM Transactions on Graphics (Proceedings SIGGRAPH 2008),
4. John Snyder and Derek Nowrouzezahrai. Fast soft self-shadowing on dynamic height fields. Computer Graphics Forum (Proceedings of Eurographics Symposium on Rendering 2008), 27 (4):1275–1283, June 2008.


 

Links to SIGGRAPH papers: 2010, 2010a, 2009a, 2009, 2008a, 2008, 2007, 2006, 2005, 2004, 2003, 2002, 2001, 2000, and EUROGRAPHICS papers: 2010, 2009, 2008, 2007, 2006, 2005, 2004, 2003.

 

 

Spring 2010

 

 

 
Date
Title
Speaker
25/2
Papers preview
4/3

Texture Synthesis

Yoav Ha-Cohen
11/3
Ran Gal
18/3
Physically-based Animation
15/4
Animation Retargetting
Dina Helfer
22/4
T-spline Simplification and Local Refinement
Eliya Mirov
29/4
Where do people draw lines
Amir Kafri
6/5
-
Alex
13/5
Achieving Eye Contact in a One-to-Many 3D Video Teleconferencing System/
Motomi / Elad
20/5
TBAVirtual Spherical Lights for Many-Light Rendering of Glossy Scenes
Asaf Cohen / Alex
27/5
Compressed Sensing
Amit Goldstein
3/6
/ Photogrammetric Texture Mapping using Casual Images
Dina Zeliger / Ran A. Azulay
10/6

Diffusion Curves: A Vector Representation for Smooth-Shaded Images

Ben Hazan
17/6
TBA
Hadas Cohen
     
     

 

 

 


 

Links to SIGGRAPH papers:2009a, 2009, 2008a, 2008, 2007, 2006, 2005, 2004, 2003, 2002, 2001, 2000, and EUROGRAPHICS papers: 2010, 2009, 2008, 2007, 2006, 2005, 2004, 2003.

 

 

Spring 2009

 

 

 
Date
Title
Speaker
12/3
Papers preview
19/3
Dani
26/3
TBA
Shahar Armon
2/4
- no seminar -
-
23/4
Neta Krakover
30/4
TBA
Tsahi Fleischer
7/5
TBA
Aran Reisman
14//5
TBA
Guy Avni
4/6
TBA
Gilad Freedman
11/6
TBA
Avram Golbert
18/6
TBA
Noam Aigerman
25/6
TBA
Yoav Hacohen

 

 

 


 

Links to SIGGRAPH papers:2009, 2008, 2007, 2006, 2005, 2004, 2003, 2002, 2001,

2000, and EUROGRAPHICS papers: 2009, 2008, 2007, 2006, 2005, 2004, 2003.

 

 

 

 


 

Spring 2008