Distance-based blending


Here we demonstrate how the use of diffusion distances can improve the performance of the distance-based blending method of Yatziv and Sapiro [2006]. By replacing the RGB distances by the diffusion distance with the appropriate value of t, a better boundary between the field and the sky is produced in the selection mask.

Instructions: Roll your mouse over each thumbnail to see a larger version of the image appear below. This makes it possible to easily flip back and forth between the images. Click on a thumbnail for a full resolution version of the image.


Input+Scribbles [Yatziv/Sapiro 2006] Result using RGB
1 1
Mask (t=2) Mask (t=16) Result using DM (t=16)