Confirmed Speakers
Moshe Babaioff
Microsoft Research
Peaches, Lemons, and Cookies: Designing Auction Markets with Dispersed Information
This paper studies the role of information
asymmetries in second price, common value auctions.
Motivated by information structures that arise commonly in applications such as
online advertising, we
seek to understand what types of information asymmetries lead to substantial
reductions in revenue
for the auctioneer. One application of our results concerns online advertising
auctions in the presence
of "cookies", which allow individual advertisers to recognize advertising
opportunities for users who,
for example, are customers of their websites. Cookies create substantial
information asymmetries
both ex ante and at the interim stage, when advertisers form their beliefs. The
paper proceeds by first
introducing a new refinement, which we call "tremble robust equilibrium"
(TRE), which overcomes the
problem of multiplicity of equilibria in many domains of interest.
Second, we consider a special information structure, where only one bidder has
access to superior
information, and show that the seller's revenue in the unique TRE is equal to
the expected value of the
object conditional on the lowest possible signal, no matter how unlikely it is
that this signal is realized.
Thus, if cookies identify especially good users, revenue may not be affected
much, but if cookies can
(even occasionally) be used to identify very poor users, the revenue
consequences are severe. In the
third part of the paper, we study the case where multiple bidders may be
informed, providing additional
characterizations of the impact of information structure on revenue. Finally, we
consider richer
market designs that ensure greater revenue for the auctioneer, for example by
auctioning the right to
participate in the mechanism.
Nina Balcan
Georgia Institute of Technology
Learning valuation functions
A core element of microeconomics and game theory is that consumers
have valuation functions over bundles of goods and that these
valuation functions drive their purchases. In particular, the value
given to a bundle need not be the sum of values on the individual
items but rather can be a more complex function of how the items
relate. Common valuation classes considered in the literature include
OXS, submodular, and XOS valuations. Typically it is assumed that
these valuations are known to the center or come from a known
distribution. In this work we initiate the study of the approximate
learnability of valuation classes in a distributional learning
setting. We prove upper and lower bounds on the approximation
guarantees achievable for learning over general data distributions by
using only a polynomial number of examples.
Our work combines central issues in economics with central issues in
optimization (submodular functions and matroids) with central issues in
learning (learnability of natural but complex classes of functions in
a distributional setting). Our analysis brings a twist on the usual
learning theory models and uncovers some interesting structural and
extremal properties of submodular functions, which are likely to be
useful in other contexts as well.
Sushil
Bikhchandani
UCLA
Mechanism Design with Information Acquisition: Efficiency and Full Surplus Extraction
Consider a mechanism design setting in which agents acquire costly information about an unknown, payoff-relevant state of nature. Information gathering is covert and the agents' information may be correlated. We investigate conditions under which (i) efficient implementation and (ii) full surplus extraction are Bayesian incentive compatible and interim individually rational.
Avrim
Blum
Carnegie Mellon University
The price of uncertainty: safety conditions for multiagent systems
Suppose that, through whatever means, a system has been able to reach a low-cost equilibrium state. What assurances can one provide that the state will not arbitrarily deteriorate? We in particular consider a model in which players in a potential game experience a small degree of uncertainty about their true costs, and therefore can be expected only to perform "nearly-best-response" actions to the current state. We consider a variety of potential games including fair cost-sharing games, set-cover games, routing games, and job-scheduling games. We show that in certain cases, even extremely small fluctuations in perceived costs can cause dynamics to spin out of control and move to states of much higher social cost, whereas in other cases these dynamics are much more stable even to large fluctuations. We also consider the resilience of these dynamics to a small number of Byzantine players about which no assumptions are made. We show that in certain cases even a single Byzantine player can cause best-response dynamics to transition to states of substantially higher cost, whereas in others these dynamics are much more resilient.
Liad Blumrosen
The Hebrew University
Only Valuable Experts Can Be Valued
Suppose a principal Alice wishes to reduce her
uncertainty regarding some future payoff. Consider
a self-proclaimed expert Bob that may either be an informed expert knowing an
exact (or
approximate) distribution of a future random outcome that may affect Alice.s
utility, or an uninformed
expert who knows nothing more than Alice does. Alice would like to hire Bob and
solicit his
signal. Her goal is to incentivize an informed expert to accept the contract and
reveal his knowledge
while deterring an uninformed expert from accepting the contract altogether.
Following a powerful negative result by Olszewski and Sandroni, we reexamine the
notion of an expert and conclude that
knowing some hidden variable (i.e., the description of the aforementioned
distribution), does not
make Bob an expert, or at least not a valuable expert. The premise of our
paper is that if Alice
only tries to incentivize experts which are valuable to her decision making then
she can indeed
screen them from uninformed experts.
On a more technical level, we consider the case where Bob.s signal about the
distribution of
a future event cannot be an arbitrary distribution but rather comes from some
subset P of all
possible distributions. We give rather tight conditions on P (which relate to
its convexity), under
which screening is possible. We formalize our intuition that if these conditions
are not met then
an expert is not guaranteed to be valuable. We give natural and arguably useful
scenarios where
indeed such a restriction on the distribution arise.
Jing Chen
MIT
Crowdsourced Bayesian Auctions
We investigate the problem of generating
revenue in auctions when the valuations of the players are jointly drawn from a
(perhaps correlated) distribution D and "the players know each other better than
the seller knows them." That is, when only the players have some information
about D, so that the seller needs to elicit their help to sell the goods: he
needs to crowdsource the auction to the players.
We work under a "very weak decentralized Bayesian assumption". Not only no
information about D is common knowledge to the players, but no player even
individually knows D. In fact, in our crowdsourced Bayesian assumption
each player i only individually knows an arbitrary refinement of D|ti, that is,
D.s posterior based on his own type ti.
Yet, we prove that such a weak assumption enables the seller to generate revenue
that in expectation is close to the one he could generate by means of an optimal
dominant-strategy-truthful mechanism if he himself knew D. Our results are
"existential" for all auctions, and "constructive" for single-good ones.
Yiling
Chen
Harvard
Automated Market-Making via Online Convex Optimization
While computers have automated the operation
of most financial
markets, the underlying mechanism was designed for people to operate
it. It is simple, not necessarily efficient, and has room for
improvement. This work is an endeavor to design efficient automated
market-making mechanisms that take into consideration of the logical
relationships of securities.
We propose a general framework for the design of securities markets
over combinatorial or infinite state spaces. The framework enables the
design of computationally efficient markets tailored to an arbitrary,
yet relatively small, space of securities with bounded payoff. We
prove that any market satisfying a set of intuitive conditions must
price securities via a convex cost function, which is constructed via
conjugate duality. Rather than dealing with an exponentially large or
infinite outcome space directly, our framework only requires
optimization over a convex hull. By reducing the problem of automated
market-making to convex optimization, where many efficient algorithms
exist, we arrive at a range of new polynomial-time pricing mechanisms
for various problems. We demonstrate the advantages of this framework
with the design of some particular markets. We also show that by
relaxing the convex hull we can gain computational tractability
without compromising the market institution's bounded budget.
Vincent
Conitzer
Duke University
Algorithms for Security Games
I will talk about our work on algorithms
for computing game-theoretic
solutions (Stackelberg and Nash) in security games.
Constantinos Daskalakis
MIT
On Optimal Multi-Dimensional Mechanism Design
We solve the optimal
multi-dimensional mechanism design problem when either the number of bidders is
a constant or the number of items is a constant. In the first setting, we need
that the values of each bidder for the items are i.i.d., but allow different
distributions for each bidder. In the second setting, we allow the values of
each bidder for the items to be arbitrarily correlated, but assume that the
bidders are i.i.d. For all epsilon>0, we obtain an efficient additive
epsilon-approximation, when the value distributions are bounded, or a
multiplicative (1-epsilon)-approximation when the value distributions are
unbounded, but satisfy the Monotone Hazard Rate condition. When there is a
single bidder, we generalize these results to non identically distributed value
distributions.
Shahar
Dobzinski
Cornell
Bounding the Power of Truthfulness
It is widely believed that the power of computationally-efficient truthful mechanisms is severely limited. However, up until recently the community was missing the tools to prove this statement. In this talk we will discuss why previous attempts failed and some recent progress in proving bounds on the power of computationally-efficient truthful mechanisms. Specifically, we will demonstrate two techniques for proving impossibilities in two important settings: multi-unit auctions and combinatorial auctions with submodular valuations.
Edith Elkind
Nanyang Technological University
Ties matter: complexity of voting manipulation revisited.
Computational complexity of voting manipulation is one of the most actively studied topics in computational social choice. Much of the existing work in this area, starting with the seminal paper of Bartholdi, Tovey, and Trick, assumes that ties are broken either in favor of the manipulator or adversarially to the manipulator. Under this assumption, most classic voting rules, such as Maximin, Copeland and all scoring rules, are easy to manipulate. In this talk, we will examine the role of this assumption in the existing easiness of manipulation results. We will show that if ties are broken by choosing a winner uniformly at random among all tied candidates, manipulation remains easy for all scoring rules, and, for a natural special class of voters' preferences, for the Maximin rule. However, it becomes hard for Maximin under general preferences as well as for the Copeland rule. We will also show hardness results for general polynomial-time computable tie-breaking rules.
Michal
Feldman
The Hebrew University
Revenue Maximization in Probabilistic Single-Item Auctions via Signaling
Signaling is an important topic in the study of asymmetric information in economic settings. In particular, the transparency of information available to a seller in an auction setting is a question of major interest. We introduce the study of signaling when auctioning a probabilistic good whose actual instantiation is known to the auctioneer but not to the bidders. In particular, this can be used to model impressions selling in display advertising. Our study focuses on finding an optimal signaling scheme, captured by a segmentation of the possible goods into disjoint clusters. We show that while the problem is computationally hard, it possesses constant approximation for natural families of distribution functions over bidders valuations for the goods.
Amos
Fiat
Tel Aviv University
Bribing a Guard and Related Issues
We describe how to give a truthful in expectation mechanism that, with high probability, can implement almost anything (with several restrictions). This can be viewed as a significant strengthening of the Abrue-Matsushuima mechanisms. Whereas A-M mechanisms require that the private type of the agent be known to all agents and use iterative elimination of dominated strategies as a solution concept, our mechanism is (almost) dominant strategy truthful and assumes nothing about the state of knowledge of the other agents.
Lisa
Fleischer
Dartmouth
Competitive Strategies for Routing Flow Over Time.
The study of routing games is motivated by the
desire to understand
the impact of individual user's decisions on network efficiency.
To do this, prior work uses a simplified model of network flow where
all flow exists simultaneously, and users route flow to either their maximum
delay or their total delay. Both of these measures
are surrogates for measuring how long it takes to get all of your
traffic through the network over time.
Instead of using these surrogates, we attempt a more direct study of how
competition among users effects network efficiency by examining
routing games in a flow-over-time model. We show that the network
owner can reduce available capacity so that the competitive equilibrium
in the reduced network is no worse than a small constant times the optimal
solution in the original network using two natural measures of optimum: the time
by which all flow reaches the destination, and the average amount of time it
takes flow to reach the destination.
Paul
Goldberg
University of Liverpool
The complexity of homotopy methods for computing Nash equilibria
Homotopy methods for solving games are based on the following approach. Given a game to be solved, construct a version where the payoffs have been changed so that there is an obvious Nash equilibrium. Then continuously adjust the payoffs towards those of the game of interest - the Nash equilibrium should change continuously, ending up at an equilibrium of that game. The Lemke-Howson algorithm is the best-known example of such a method. Surprisingly, the resulting equilibrium turns out to be PSPACE-complete to compute. I will give an overview of the general proof idea, and related open problems.
Sergiu
Hart
The Hebrew University
Comparing and Measuring Risks
Stochastic dominance is a partial order on risky assets ("gambles") that
is based on the uniform preference---of all decision-makers of an
appropriate class---for one gamble over another. We modify this
requirement, first, by taking into account the status quo (given by the
current wealth) and the possibility of rejecting gambles, and second, by
comparing rejections that are substantive (that is, uniform over wealth
levels or over utilities). This yields two new stochastic orders:
"wealth-uniform dominance" and "utility-uniform dominance". Unlike
stochastic dominance, these two orders are _complete_: any two gambles can
be compared. Moreover, they are equivalent to the orders induced by,
respectively, the Aumann-Serrano (JPE 2008) index of riskiness and the
Foster-Hart (JPE 2009) measure of riskiness.
http://www.ma.huji.ac.il/hart/abs/risk-u.html
http://www.ma.huji.ac.il/hart/abs/risk.html
Jason Hartline
Northwestern University
Truth or Envy?
We consider (profit maximizing) mechanism
design in general
settings that include, e.g., position auctions (for selling
advertisements on Internet search engines) and single-minded
combinatorial auctions. We analyze optimal envy-free pricing in these
settings and give economic justification for using optimal envy-free
revenue as a benchmark for prior-free mechanism design and analysis.
In addition to its economic justification, the envy-free revenue has a
very simple structure and a strong connection to incentive
compatibility (a.k.a., truthfulness) constraints in mechanism design.
As a first example of the connection between envy-free pricing and
incentive compatible mechanism design, because the structures of
optimal pricings and optimal mechanisms are similar, we give a
mechanism design reduction from structurally rich environments
including position auctions (and environments with a matroid
structure) to multi-unit auction environments (i.e., auctioning k
identical units to n unit-demand agents). For instance, via this
reduction we are able to extend all prior-free digital good auctions
to position auctions with a factor of two of loss in the approximation
factor.
As a second example we extend a variant of the random sampling auction
to get constant approximations for general downward closed (i.e., if
we can serve a given set of agents, we can serve any subset) settings.
Nicole Immorlica
Northwestern University
Dueling Algorithms
We revisit classic algorithmic search and optimization problems from the perspective of competition. Rather than a single optimizer minimizing expected cost, we consider a zero-sum game in which an optimization problem is presented to two players, whose only goal is to outperform the opponent. Such games are typically exponentially large zero-sum games, but they often have a rich combinatorial structure. We provide general techniques by which such structure can be leveraged to find minmax-optimal and approximate minmax-optimal strategies. We give examples of ranking, hiring, compression, and binary search duels, among others. We give bounds on how often one can beat the classic optimization algorithms in such duels.
Albert Xin
Jiang
University of British Columbia
Polynomial-time Computation of Exact Correlated Equilibrium in Compact Games
In a landmark paper, Papadimitriou and Roughgarden
described a polynomial-time algorithm ("Ellipsoid Against Hope") for computing
sample correlated equilibria of concisely-represented games. Recently,
Stein, Parrilo and Ozdaglar showed that this algorithm can fail to
find an exact correlated equilibrium, but can be easily modified to
efficiently compute approximate correlated equilibria. Currently, it
remains an open problem to determine whether the algorithm can be
modified to compute an exact correlated equilibrium.
We show that it can, presenting a variant of the Ellipsoid Against
Hope algorithm that guarantees the polynomial-time identification of
exact correlated equilibrium. Also, our algorithm is the first to
tractably compute correlated equilibria with polynomial-sized
supports; such correlated equilibria are more natural solutions than
the mixtures of product distributions produced previously, and have
several advantages including requiring fewer bits to represent, being
easier to sample from, and being
easier to verify. Our algorithm differs from the original primarily in
its use of a separation oracle that produces cuts corresponding to
pure-strategy profiles. As a result, we no longer face the numerical
precision issues encountered by the original approach, and both the
resulting algorithm and its analysis are considerably simplified. Our
new separation oracle can be understood as a derandomization of
Papadimitriou and Roughgarden's original separation oracle via the
method of conditional probabilities.
Anna
Karlin
University of Washington
Selling in exclusive markets: some observations about prior-free profit maximization.
We study the problem of designing truthful mechanisms to maximize a seller profit without prior knowledge of buyers' valuations. We look at a very simple setting where the seller can sell to any number of buyers in one of two exclusive markets. We show that even in this simple setting, a strong benchmark proposed by Hartline and Roughgarden (STOC' 08) is unattainable - that is, no truthful in expectation mechanism can be constant competitive to this benchmark. On the other hand, competitiveness to a symmetrized version of this benchmark is attained by a very simple mechanism.
Stefano
Leonardi
Sapienza University of Rome
Single Valued Combinatorial Auctions with Budgets
We consider budget constrained
combinatorial auctions where each bidder has a private value for each of the
items in some subset of the items and an overall budget constraint. Such
auctions capture adword auctions, where advertisers offer a bid for those
adwords that (hopefully) target their intended audience, and advertisers also
have budgets. It is known that even if all items are identical and all budgets
are public it is not possible to be truthful and efficient. Our main result is a
novel auction that runs in polynomial time, is incentive compatible, and ensures
Pareto-optimality. The auction is incentive compatible with respect to the
private valuations whereas the budgets and the sets of interest are assumed to
be public knowledge. This extends the result of Dobzinski, Lavi and Nisan (FOCS
2008) for auctions of multiple identical items with bugets to single-valued
combinatorial auctions.
Kevin
Leyton-Brown
University of British Columbia
Dominant-Strategy Auction Design for Agents with Uncertain, Private Values
We study the problem of designing auctions for agents who incur a cost if they choose to learn about their own preferences. We reformulate the revelation principle for use with such deliberative agents. Then we characterize the set of single-good auctions giving rise to dominant strategies for deliberative agents whose values are independent and private. Interestingly, this set of dominant-strategy mechanisms is exactly the set of sequential posted-price auctions, a class of mechanisms that has received much recent attention.
Nati Linial
The Hebrew University
No Justified complaints - Bottleneck-based fairness
Much work has been dedicated to fair sharing
of resources. Our work
has its origins in the management of large computational systems,
where n users have access to m resources. Let
be the amount of
resource j that user i requests. The proportion between the different
is fixed and reflects user i's computational needs. Thus we
should choose a real number
for each i and give units of resource j to user i.
Such an allotment is feasible iff for every resource j we do not give away more than the available supply we have of it, which
for simplicity and wlog we assume to be 1, i.e.,
. Resource j is considered a bottleneck if it is used up completely,
i.e., .
In our model each user i has an entitlement where the sum of is 1. This number may represent user i's share in investment in
the system or the importance associated to his activity.
The allotment is considered fair if for every user i there
is a bottleneck resource j for which . In words
"user i has no grounds for complaining, since there is a bottleneck
resource on which he is receiving at least his entitlement".
Using ideas from the theory of ordinary differential equations we show
that a fair allotment always exists. Many interesting questions remain
open.
Yishay
Mansour
Tel Aviv University
Welfare and Profit Maximization with Production Costs
Combinatorial Auctions are a central
problem in Algorithmic Mechanism Design:
pricing and allocating goods to buyers with complex preferences in order to
maximize some desired objective (e.g., social welfare, revenue, or profit).
The problem has been well-studied in the case of limited supply (one copy of
each item), and in the case of digital goods (the seller can produce
additional copies at no cost). Yet the case of resources---think oil, labor,
computing cycles, etc.---neither of these abstractions is just right:
additional supplies of these resources can be found, but only at a cost (where
the marginal cost is an increasing function).
In this work, we initiate the study of the algorithmic mechanism design
problem of combinatorial pricing under increasing marginal cost. The goal is
to sell these goods to buyers with unknown and arbitrary combinatorial
valuation functions to maximize either the social welfare, or our own profit;
specifically we focus on the setting of \emph{posted item prices} with buyers
arriving online. We give algorithms that achieve constant factor
approximations for a class of natural cost functions---linear, low-degree
polynomial, logarithmic---and that give logarithmic approximations for all
convex marginal cost functions (along with a necessary additive loss). We show
that these bounds are essentially best possible for these settings.
Silvio
Micali
MIT
Collusive Dominant-Strategy Truthfulness
Fifty years ago, Vickrey published his famous mechanism for auctioning a single good in limited supply. The main property of Vickrey's mechanism is efficiency in dominant strategies. In absence of collusion, this is a wonderful efficiency guarantee. We note, however, that collusion is far from rare in auctions, and if some colluders exist and have some wrong beliefs, then the Vickrey mechanism dramatically loses its efficiency. Accordingly, we put forward a new mechanism that guarantees efficiency by providing a richer set of strategies and ensuring that it is dominant for every player to reveal truthfully not only his own valuation, but also with whom he is colluding, if he is indeed colluding with someone else. (Our result meaningfully bypasses prior impossibility proofs.)
Elchanan Mossel
UC Berkeley and Weizmann Institute
If not agreeing to disagree then agreeing on what?
Beginning with results of Aumann and
Geanakoplos & Polemarchakis
extensive research has been devoted to establishing conditions under
which repeated actions in a Bayesian setup lead to a common
posterior.
However, the analytic and computational difficulties involved in
Bayesian game theory prevented thus-far from obtaining useful
information regarding the value of the common posterior except in very
simple cases.
I will describe some recent work (with Omer Tamuz) presenting models
where the Bayesian updates are computationally feasible and Bayesian
learning is statistically consistent for large number of players on
general connected networks followed by very recent developments (with
Allan Sly and Omer Tamuz)
showing that even for models where efficient Bayesian implementations
are not known Bayesian learning is statistically consistent in a very
general setup.
Abraham
Neyman
The Hebrew University
Open problems in repeated games with finite automata
The talk will state several open problems, and survey the related developements in the theory of repeated games with finite automata.
Noam
Nisan
The Hebrew University
Non-Price Equilibria in Markets of Discrete Goods
We study markets of indivisible items in which price-based (Walrasian) equilibria often do not exist due to the discrete non-convex setting. Instead we consider Nash equilibria of the market viewed as a game, where players bid for items, and where the highest bidder on an item wins it and pays his bid. We first observe that pure Nash-equilibria of this game excatly correspond to price-based equilibiria (and thus need not exist), but that mixed-Nash equilibria always do exist, and we analyze their structure in several simple cases where no price-based equilibrium exists. We also undertake an analysis of the welfare properties of these equilibria showing that while pure equilibria are always perfectly efficient ("first welfare theorem"), mixed equilibria need not be, and we provide upper and lower bounds on their amount of inefficiency.
Asu
Ozdaglar
MIT
Dynamics in Near-Potential Games
Potential games are a special class of games
that allow for tractable dynamic analysis. Intuitively, games that are "close"
to a potential game should share similar properties. In this talk, we formalize
and develop this idea by quantifying to
what extent the dynamic features of potential games extend to .near-potential.
games. We first show that in an arbitrary
finite game, the limiting behavior of better-response and best-response dynamics
can be characterized by the approximate
equilibrium set of a close potential game. Moreover, the size of this set is
proportional to a closeness measure between the
original game and the potential game. We then focus on logit response dynamics,
which induce a Markov process on the set
of strategy profiles of the game, and show that the stationary distribution of
logit-response dynamics can be approximated
using the potential function of a close potential game, and its stochastically
stable strategy profiles can be identified as
the approximate maximizers of this function. Our approach presents a systematic
framework for studying convergence
behavior of adaptive learning dynamics in finite strategic form games.
Michael O. Rabin
The Hebrew University and Harvard University
Cryptography and Solutions for Matching Problems
We treat as an example stable matchings.
There are
n entities (say hospitals) and m candidates (say
medical school graduates). Each entity ranks the candidates
and each candidate ranks the entities. An administrator using a well known
algorithm
matches candidates to entities so that a certain stability condition
is satisfied.
In certain situations it is desirable that the rankings/preferences
remain secret, so that only the stable matching but no rankings
are revealed by the administrator. We provide a surprising powerful method where
the
correctness, i.e. the stability of the announced matching, is proved
to all participants without revealing any preferences.
Jeff
Rosenschein
The Hebrew University
Tight Bounds for Strategyproof Classification
Strategyproof (SP) classification considers
situations in which a decision-maker must classify a set of input points with
binary labels, minimizing expected error. Labels of input points are reported by
self-interested agents, who may lie so as to obtain a classifier more closely
matching their own labels. These lies would create a bias in the data, and thus
motivate the design of truthful mechanisms that discourage false reporting.
I'll present an overview of our work on strategyproof classification, and answer
some questions left open by previous research on the topic, in particular
regarding the best approximation ratio (in terms of social welfare) that an SP
mechanism can guarantee for n agents. Our primary result is a lower bound of
on the approximation ratio of SP mechanisms under the shared
inputs assumption; this shows that the previously known upper bound (for uniform
weights) is tight. The proof relies on a result from Social Choice theory,
showing that any SP mechanism must select a dictator at random, according to
some fixed distribution. We then show how different randomizations can improve
the best known mechanism when agents are weighted, matching the lower bound with
a tight upper bound. These results contribute both to a better understanding of
the limits of SP classification, as well as to the development of similar tools
in other, related domains such as SP facility location and judgment aggregation.
Tim
Roughgarden
Stanford
Simple Auctions with Near-Optimal Equilibria
In practice, auction designers often exchange incentive guarantees for simplicity and tractability (e.g., in sponsored search or combinatorial auctions). How much welfare loss does this design choice cause? I'll talk about some techniques for answering this question.
Eva Tardos
Cornell University
Network Formation in the Presence of Contagious Risk
There are a number of domains where agents must collectively form a network in the face of the following trade-off: each agent receives benefits from the direct links it forms to others, but these links expose it to the risk of being hit by a cascading failure that might spread over multi-step paths. Financial contagion, epidemic disease, and the exposure of covert organizations to discovery are all settings in which such issues have been articulated. In this talk we formulate the problem in terms of strategic network formation, and provide asymptotically tight bounds on the welfare of both optimal and stable networks. Our analysis enables us to explore such issues as the trade-offs between clustered and anonymous market structures, and it exposes a fundamental sense in which very small amounts of "over-linking" in networks with contagious risk can have strong consequences for the welfare of the participants.
Moshe
Tennenholtz
Technion & Microsoft Israel R&D Center
Mechanisms for Multi-Level Marketing
Multi-level marketing is a marketing
approach that motivates its participants to
promote a certain product among their friends.
The popularity of this approach increases due to the accessibility of modern
social networks, however, it existed in one form or the other long before the
Internet age began (the infamous Pyramid scheme that dates back at least a
century is in fact a special case of multi-level marketing).
This paper lays foundations for the study of reward mechanisms in multi-level
marketing within social networks.
We provide a set of desired properties for such mechanisms and show that they
are uniquely satisfied by geometric reward mechanisms.
The resilience of mechanisms to false-name manipulations is also considered;
while geometric reward mechanisms fail against such manipulations, we exhibit
other mechanisms which are false-name-proof.
Vijay
Vazirani
Georgia Institute of Technology
Extending General Equilibrium Theory to the Digital Economy
General Equilibrium Theory, the
undisputed crown jewel of
Mathematical Economics for over a century, gave a very satisfactory
solution to the central problem of arriving at a principled
method of pricing goods and services -- one that leads to an efficient
allocation of scarce resources among alternative uses. The solution
was based on Adam Smith's principle of maintaining parity between
supply and demand, Walras' notion of equilibrium, and the Arrow-Debreu
Theorem, which proved the existence of equilibrium in a
very general model of the economy.
However, this solution, designed for conventional goods,
is not applicable for digital goods -- once produced, a digital good
can be reproduced at (essentially) zero cost, thus making its supply
infinite. Considering the current size of the digital economy
and its huge growth potential, it is imperative that we obtain
an equally convincing theory for pricing of digital goods.
In this talk, I will describe what appears to be a
first step in this direction.
After taking into consideration idiosyncrasies of the digital realm,
we give a market model that is appropriate for the digital setting,
a notion of equilibrium for this model, and a proof of existence
of equilibrium using Kakutani's fixed point theorem. For a special case,
we also give a polynomial time algorithm and we show that a rational
equilibrium always exists. Finally, I will outline a multitude of
issues that still need to be addressed to obtain a theory for the digital
economy that is on par with the original theory.
Angelina Vidali
University of Vienna
Extending characterizations of truthful mechanisms from subdomains to domains
The already extended literature in
combinatorial auctions, public projects and
scheduling demands a more systematic classification of the domains and
a clear comparison of the results known. Connecting characterization results
for different settings and providing a characterization proof using another
characterization result as a black box without having to repeat a tediously
similar proof is not only elegant and desirable, but also greatly enhances
our intuition and provides a classification of different results and a unified
and deeper understanding.
Characterizing the mechanisms for the domains of combinatorial
auctions and scheduling unrelated machines are two outstanding
problems in mechanism design. Since the scheduling domain is
essentially the subdomain of combinatorial auctions with additive
valuations, we consider whether one can extend a characterization of a
subdomain to a domain. This is possible for two players (and for
n-player mechanisms that satisfy S-mononotonicity) if the only
truthful mechanisms for the subdomain are the affine
maximizers. Although this is not true for scheduling because besides
the affine maximizers there are other truthful mechanisms (the
threshold mechanisms), we still show that the truthful mechanisms that
allocate all goods of
practically any domain which is strictly superdomain of additive
combinatorial auctions are only the affine maximizers.